Spawn logic plays an integral role in how a Call of Duty title plays and after experiencing Modern Warfare 3 for the very first time, players are already starting to share their concerns.
Modern Warfare 3 spawns determine where players where they redeploy over the course of a match. There are numerous factors the game considers to decide the optimal location, ranging from the enemy position on the maps to who's in control of the nearby objective.
During the opening beta weekend, players got a chance to play a small portion of Sledgehammer Games' latest project ahead of launch which included a wealth of game modes to put its spawn logic through its paces.
Instead of a system where players can anticipate the location of nearby opponents, many were quick to realise that a few teething issues were negatively impacting modes such as Hardpoint and Domination. To highlight the problem, user Shaka_Walls took to Reddit.
The player says: "The game honestly feels amazing and I'm having a ton of fun, but holy god the spawns are awful. There's no actual fighting on any point, just on the periphery and gaps of every point."
It appears others are in agreeance. Another frustrated fan adds: "Why is it so hard for them to make teams spawn on the opposite side? I'd rather have spawn trapping than nonsense mid-map spawns."
The exact reasoning behind the questionable spawn logic remains a mystery but after two decades of sitting atop the first-person shooter mountain, you'd have thought Call of Duty developers would've created spawn logic that functions with minimal issues by now.
While it's frustrating to have opponents spawn close to an objective in your control, the beta is the perfect time to encounter these problems so Sledgehammer Games can fine-tune the logic before the full game launches.
The developer is known for acting quickly when addressing any game-breaking issues so there's a possibility of spawn improvements arriving when the second beta weekend kicks off on October 12.
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