Wondering what the League of Legends 14.8 patch notes have in store? We've got you covered.
Riot Games is no stranger to making widespread changes to various aspects of League of Legends to maintain some kind of balance among the vast Champion pool. The patch notes are sometimes confusing which is why we've broken them down so you can see the adjustments, buffs, and nerfs with ease.
Before we take a closer look at the League of Legends 14.8 patch notes, check out our other guides showcasing the best beginner Champions and how ranked distribution works.
League of Legends 14.8 patch notes
Vanguard
Beginning with this patch, Vanguard will officially be turned on in the Philippines on the live servers. This means that enforcement of Vanguard will be in effect for that region and you will be unable to queue unless you have Vanguard on.
For the rest of the world, this patch will contain a popup to check your compatibility. If you fail any of these checks, it will give you a fail state and ask you to resolve those issues, but it will not prevent you from playing at this time. We highly encourage you to resolve those issues quickly so that when we turn on enforcement, you will be able to continue playing League of Legends and/or Teamfight Tactics on PC.
Champions
Akali
- Base health increased from 570 to 600
Azir
- Base health regen decreased from 5 to 3.5 seconds
- W damage decreased
Briar
- Health growth decreased from 100 to 65
- Q range increased from 450 to 475
- W bonus attack speed decreased from 54/68/82/96/110% to 55/65/75/85/95%
Draven
- Q damage increased
Galio
- Base movement speed increased from 335 to 340
- Q cooldown decreased early from 12/10.75/9.5/8.21/7 seconds to 11/10/9/8/7 seconds
Graves
- Passive reload time scaling adjusted
- Critical damage ratio per pellet increased from 40% to 45%
Hwei
- Passive bonus magic damage increased
- QQ damage increased
Jarvan IV
- Passive damage increased from 6% of the target's health to 7%
Kai'Sa
- Q damage increased from 40/55/70/85/100 (+50% bonus AD) (+20% AP) to 0/55/70/85/100 (+55% bonus AD)(+20% AP)
LeBlanc
- Q damage increased from 65/90/115/140/165 (+ 45% AP) to 70/95/120/145/170 (+45% AP)
- W cooldown decreased from 18/16/14/12/10 seconds to 15/13.75/12.5/11.25/10 seconds
Mordekaiser
- Q cooldown decreased from 9/7.75/6.5/5.25/4 seconds to 8/7/6/5/4 seconds
- E damage decreased from 80/95/110/125/140 (+60% AP) to 70/85/100/115/130 (+60% AP)
- R no longer escapable with certain abilities and items
- Quicksilver Sash, Mercurial Scimitar, Alistar'sUnbreakable Will, Gangplank's Remove Scurvy, Milio's Breath of Life, Olaf's Ragnarok, or Rengar's Ferocity Battle Roar. However, crowd control immunity will still prevent the application of the Realm of Death.
Olaf
- Q bonus damage to monsters increased from 5/10/15/20/25 to 5/15/25/35/45
Ryze
- W slow increased from 35% to 50%
- Cooldown decreased early from 13/12/11/10/9 seconds to 11/10.5/10/9.5/9 seconds
Skarner
- Rune and item recommendations updated
- Mana growth decreased from 45 to 40
- Mana regen growth increased from 0.45 to 0.6
- Q damage increased to 10/25/40/55/70 (+60% bonus AD)(+6% of his bonus health)
- Mana cost decreased to 30/35/40/45/50
- Buff duration increased to 5 seconds
- Upheaval recast lockout time decreased to 0.5 seconds
- Shattered Earth cast time decreased to 0.35 seconds
- W mana cost increased to 60/65/70/75/80
- Damage decreased to 50/75/100/125/150(+80% AP)
Sylas
- Q explosion damage to monsters increased to 100%
Thresh
- Base armour increased to 33
- Magic resist growth increased to 1.65
Zac
- Base health regeneration decreased to 5 per 5 seconds
Zeri
- Base health decreased to 600
Systems
Baron Nashor
- Acid Pool Magic Damage: 10% AD⇒200 (+10% AD)●Acid Pool Slow: 50%⇒60%
- Territorial Baron Pull Magic Damage: 75⇒300
- Hunting Baron Lightning Magic Damage: 15% of target's current health⇒20% of target's current health
- Acid Shot Magic Damage: 20% AD⇒200 (+50% AD)
- Tentacle Knock Up Magic Damage: 25% AD⇒200 (+25% AD)
Voidgrubs
- Initial Voidgrub Spawn Time: 5⇒6 minutes
- Touch of the Void Damage per Stack: 6 (halved to 3 for ranged champions) true damage per second over 4 seconds⇒8 (halved to 4 for ranged champions)
- Hunger of the Void Threshold: 5 Touch of the Void stacks, gain a 2nd summon at 6stacks⇒4 Touch of the Void Stacks, gain a 2nd summon at 6 stacks
Mythic shop rotation
New items
- Prestige Porcelain Lissandra
- Prestige Bewitching Miss Fortune
- Prestige PROJECT: Sylas
- Prestige Coven Zyra
Leaving items
- Prestige PsyOps Ezreal
- Prestige Winterblessed Warwick
- Prestige Duality Dragon Volibear
- Prestige SpaceGroove Nami
ARAM balancing changes
Buffs
- Illaoi: Damage Taken: 110%⇒105%
- Leona: Damage Taken: 105%⇒100%
- Nautilus: Damage Taken: 110%⇒105%
- Xerath: Damage Dealt: 93%⇒95%
- Ziggs: Damage Dealt: 85%⇒90%
Nerfs
- Vi: Ability Haste: 10⇒0
- Zyra: Ability Haste: 0⇒-10
Quickplay
Players' assigned position icons are added to the Quickplay loading screen, offering additional clarity on role assignment for Quickplay before the game starts.
Bug fixes
- Fixed various issues related to spell queueing, such as Yasuo being unable to cancel his queued E's with movement commands.
- Fixed a bug that caused Brand's Passive to not proc Dark Harvest.
- Fixed a bug that caused Teemo's E to not proc Dark Harvest
- Fixed a bug that caused Renekton's W to not apply spell effects.
- Fixed a bug that caused Mordekaiser's passive to gain stacks for dodged auto attacks.
- Fixed a bug that caused Shyvana's Dragon form Q to consume Hail of Blades when used as an auto attack reset.
- Fixed a bug that caused Rengar to lose the reduced cooldown gained from NavoriQuickblade after becoming unempowered.
- Fixed a bug that caused Blade of the Ruined King to not display its cooldown on the scoreboard.
- Fixed a bug that caused Baron's pull attack to not deal damage.
- Fixed a bug that caused Moonstone Renewer to be audible through the fog of war.
- Fixed a bug that caused the terrain changes to temporarily make the screen jittery when spectating.
- Fixed a bug that caused Skarner's R to not apply a stack of his Passive to minions and monsters when used.
- Fixed a bug that caused Skarner's W to have a small hole in the damage application area
- Fixed a bug that caused Skarner's exit terrain VFX to trigger later than intended.
- Fixed a bug that caused Skarner's W to not hit all enemies in range if Flash was used during its windup.
- Fixed a bug that caused Volibear's passive attack speed scaling to not include adaptive or converted stats.
- Fixed a bug that caused Battlecast Skarner's walk animation to sometimes override his W animation.
- Fixed a bug that sometimes caused Skarner's second Q cast to dissolve if it was used at the same time as his Flash.
- Fixed a bug that caused Rift Herald to spawn looking toward the right of the BaronPit as opposed to the entrance.
- Fixed a bug that caused Evelynn's VO to mix up first encounter lines for Brand and Dr. Mundo. I mean, they look kind of similar... right?
- Fixed a bug that caused Evelynn's R VO lines to not play correctly.
- Fixed a bug that caused certain single target abilities to not deal correct amounts of damage to Zyra's plants.
- Fixed a bug that caused Briar's W to not grant vision of the nearest target while she was nearsighted.
- Fixed a bug that caused Taliyah's dance emote to not play the associated VO.
- Fixed a bug that caused Guardian of the Sands Skarner's taunt animation to not include the shockwave VFX.●Street Demons Zyra's Stranglethorns (R) AoE indicator now renders correctly under impassable terrain.
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