As players get their hands on Modern Warfare 2 for the first time, developer Infinity Ward is already making plenty of changes to its early multiplayer build. As the beta enters its second and final weekend, the developer has revealed the Modern Warfare 2 beta patch notes that include a dose of weapon balancing.
Additionally, Infinity Ward has added a set of brand-new maps, modes, and more into the build much to the excitement of players wanting to get a taste of what the entire game has to offer before its full launch.
Before we share more on the Modern Warfare 2 beta patch notes, don't forget to check out our guides showcasing the best Modern Warfare 2 guns and information on the best Modern Warfare 2 sniper rifle to use.
Modern Warfare 2 beta visibility improvements
Arguably the most noticeable improvements made to the Modern Warfare 2 beta are to do with visibility. Throughout the first weekend, smoke from a weapon muzzle. The plan is to "reduce muzzle smoke opacity and to increase the visibility of muzzle flash" which enables players to keep a clear view of their intended target.
- Read More: Best Modern Warfare 2 assault rifle 2022
In addition, improvements to player visibility also enhances the ability to keep track of any opposition that comes into view.
Modern Warfare 2 beta patch notes
Alongside visibility, Infinity Ward's latest update includes plenty of other changes in a bid to improve the state of the game. Here's a full list of changes:
MAPS
- Introducing two new battle maps: Sariff Bay and Sa’id.
- For more on both of these maps, check out the full blogs for each:
MODES
- Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.
- Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and more– it's absolute chaos!
- Third Person Moshpit is returning for Weekend Two.
GAMEPLAY
- We’ve made adjustments to player visibility that should make enemy targets easier to spot.
PERKS
- The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.
AUDIO
- Decreased the overall distance from which you could hear enemy and ally footsteps
- Mixed the volume of local and non-local player slide sounds to be more in-line with other movements
- Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct
- Adjusted mix presets– particularly the mix of ambient sounds, which will make footsteps slightly less pronounced
WEAPON TUNING
FTAC Recon
- Reduced damage while in full-auto
- Increased full-auto recoil
- Minor headshot damage reduction
FSS Hurricane
- Reduced damage at distance
- Lower headshot multiplier
Lachmann-556
- Minor recoil increase
- Minor headshot reduction
- Minor hipfire spread increase
M4
- Minor hipfire spread increase
M16
- Minor hipfire spread increase
Kastov-74u
- Minor hipfire spread increase
Lachmann Sub
- Minimum damage reduction
- Minor headshot damage reduction
The list of “gunsmithable” weapons from Weekend One remains the same for Weekend Two.
MAPS
- Valderas Museum has returned following fixes to lighting
- Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas
USER INTERFACE
- We’ve addressed a number of UX bugs including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
- We are also working on a number of UI and UX improvements for launch.
There are quite a few other improvements, edits, and optimizations in the works for launch. More information to follow…
Once the beta concludes, we expect more feedback from Infinity Ward to appear. In the meantime, check out our other guides containing intel on the next Modern Warfare 2 double XP event and the best Modern Warfare 2 battle rifle to use.
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