Despite Activision confirming a delay to the Season Two update for Modern Warfare 2, Infinity Ward has shared a sneak peek at what the second seasonal update has in store for players dropping into the action. Usually, the Modern Warfare 2 Season Two patch notes provide a closer look at any changes making their way to multiplayer.
Although the full patch notes aren't out yet, the developer has unveiled a few teasers surrounding the arrival of fan-favourite game modes, new maps, and more.
Before we take a closer look at the early Modern Warfare 2 Season Two patch notes, take a look at our other guides showcasing the best Modern Warfare 2 guns along with intel on the next Modern Warfare 2 double XP event.
Modern Warfare 2 Season Two patch notes
Global
Welcome to Season 02!
We will detail all the new content coming with the launch of this season below, but a few highlights include:
- Resurgence is back with the arrival of our Ashika Island map.
- Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon.
- Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass.
- New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle.
These Patch Notes also highlight many gameplay adjustments and bug fixes across Modern Warfare II and Warzone 2.0. Keep reading for all the intel on this update… and what might be coming in future updates!
Weapon tuning
Tuning Balances
- Tuning has been enabled for Laser attachments
- Tuning Sliders have been updated for numerous attachments
- Some beneficial Tuning attribute magnitudes have been increased
- Some harmful Tuning attribute magnitudes have been decreased
- Season 01 Pro-Tuned Blueprints have received performance adjustments
Weapon balancing - Assault rifles
M13B
- Increased damage at mid range
- Increased upper torso damage
Kastov 762
- Small damage reduction
- Added additional long range damage falloff
Lachmann 556
- Increased semi auto rate of fire
M4
- Increased semi auto rate of fire
STB 556
- Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
Battle rifles
Lachmann 762
- Decreased full auto head and torso damage
- Increased semi-auto upper torso damage
- Increased semi auto rate of fire
- Reduced full auto recoil
- Increased damage on long range
- Added minimum damage against armor
FTAC Recon
- Decreased full auto upper torso damage
- Sped up ads time
- Reduced full auto recoil
- Increased close range damage distance
- Increased lower torso damage multiplier
- Added minimum damage against armor
SO-14
- Increased semi auto rate of fire
- Increased long range damage
- Reduced semi-auto headshot damage
- Added minimum damage against armor
TAQ-V
- Decreased mid-range damage
- Increased semi-auto torso damage
- Reduced semi auto leg damage
- Decreased full auto head damage
- Decreased full auto head damage
- Reduced semi auto rate of fire
Handguns
X13 Auto
- Reduced damage while using Akimbo
- Increase lower body damage
- Increased close range damage
- Increase damage distances
Launchers
STRELA-P
- Removed activation distance for projectile
- Projectile will now explode at any range
RPG-7
- Small increase to splash damage amount
- Small reduction to splash damage range
LMGs
RPK
- Small reduction to ADS movement speed
- Reduced mid and long-range damage
- Reduced damage ranges
- Small increase to ADS time
RAAL MG
- Increased recoil
Marksman rifles
EBR 14
- Reduced long range damage
- Increased upper torso damage
- Added minimum damage against armor
LM-S
- Added minimum damage against armor
TAQ-M
- Slight increase to rate of fire
- Increased upper torso damage
- Added minimum damage against armor
Melee
- Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
- Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
SMGs
Vaznev 9K
- Reduced mid-to-long range damage
Minibak
- Reduced damage ranges
- Reduced lower torso damage at close range
- Reduced lower body damage at mid to close range
- Added minimum damage against armor
Fennec 45
- Decreased damage overall
- Decreased headshot damage
- Added minimum damage against armor
Sniper rifles
Signal 50
- Reduced sprint out speed
- Reduced movement speed
- Reduced long range damage
- Small decrease to bullet velocity
Attachments
- Reduced ADS penalty for bipods
- Fixed an issue with choke attachments scaling hip spread incorrectly
Vehicle Bug Fixes
- Fixed an issue where players could get unlimited fuel by leaning out of vehicles
- Fixed an issue with the refueling bar not appearing under certain conditions
- Fixed an issue with vehicle armor not reducing explosion damage properly
- Fixed an issue where the Heavy Tank tracks weren't animating properly
- Fixed various ways the Player could get out of bounds with vehicle collisions
- Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver
Audio
Adjustments
- Proximity chat now fades out more effectively over distance
- Improved sound effect of reloading underwater
Audio Bug Fixes
- Addressed a number of missing audio elements in the UI
- Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
- Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
- Fixed several issues where specific materials were occluding incorrectly
- See other mode-specific audio fixes below
Social
Adjustments
- Added a wide range of usability improvements across Social screens
- Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
- Added Party Finder option within Special Ops Raid lobby
- Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
- Added a search bar option when inviting Players to Friends, Parties, and Groups
- Added additional invite privacy settings
- Increased refresh frequency of Recent Players list to dynamically update list faster
- Added shortcut to manage Blocked Players
- Added mode-based Recent Players filtering
- Added offline Players as option for channel invites
- Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
- Added notification stacking for high-volume notification types (i.e. Group Invites)
- Improve visibility changes across all game modes - assigned color + squad color integration
Social Bug Fixes
- Fixed a number of online status, party invite, friend invites and joinability related issues
- Significant fixes related to voice chat channels based on observed issues and player feedback
- Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
- Fixed an issue causing Emblems to sometimes revert to a placeholder image
- Fixed several bugs related to muting/unmuting other Players
- Fixed bugs related to inviting Player to game and social channels
- Fixed an issue that prevented Players from muting or unmuting self in select scenarios
- Fixed crash related to accepting old party invites from channels menu
- Fixed an issue that caused text-chat messages to sometimes appear blank
- Fixed an issue preventing Players from connecting or disconnecting from channels
- Fixed an issue causing players to be unable to change weapon in Player Showcase
- Fixed issues impacting ability to scroll to end of large Friends List
- Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
- Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
- Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
- Fixed multiple bugs related to current speaker visibility and mute status
- Fixed an issue causing large Group member lists to not update or be scrollable
- Fixed an issue that prevented Players from selecting Group Privacy as “request to join”
- Limited number of Group notification pop-ups sent to Group Owners
- Improved Group Browser search options including filtering by labels and sorting
UI/UX
Adjustments
- Improved navigation and organization of Camo menu including:
- Clearer tracking of your progress
- Discoverability of camos you have unlocked
- Improved view, rotation and zoom of Operators and weapons in preview
- Slight increase to animation speed of the Polyatomic Camo
- More polished Social tab, including improved channel swapping and player muting
- Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns
- Quick Equip option for items from Battlepass, My Bundles, and Store
- Reticle previews in Store and Gunsmith
- Improved clarity of attachment blocking logic in Gunsmith
- Updated Loadouts UI to support Pro-Tuning changes
- Updated UI to reflect improvements to tracer packs
- Improved After Action Report UI
UI/UX Bug Fixes
- Addressed some issues blocking camo progression across certain weapons
- Fixed some incorrect preview cards in the UI for Operators and Blueprints
- Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
- Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu
Bug Fixes
- Fixed an exploit involving use of the Sentry Gun and Recon Drone
- Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
- Fixed an issue where enemy markers persisted after use of the Spotter Scope
- Fixed some instances of Operators rendering incorrectly in the lobby
- Addressed some instances of Operators posing incorrectly in the lobby
- Fixed several issues impacting the Firing Range
- Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
- Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
- Fixed an issue where the Loadout menu would not show an icon for the primary weapon
- Fixed several issues that caused the Playstation™ Store icon to display inconsistently
PC settings
Gyro Aiming
- We’ve included several additional settings to help players to fine-tune their playstyle while using Gyro Aiming.
It’s now possible to adjust ADS Sensitivity specifically when using the Gyro Aiming (Gyro ADS Sensitivity Multiplier) and it’s also possible to adjust sensitivity per zoom level independently from the controller settings (Gyro Custom Sensitivity Per Zoom). - These new settings will help players to fine-tune their aiming experience when using Gyro Aiming.
- We also added several settings to address some movement issues while using Gyro Aiming. These new settings (Gyro Steadying Threshold and Gyro Steadying Initial Scale) will help reduce the impact of small movements while aiming.
That's all we know about what's appearing in the Modern Warfare 2 Season Two patch notes. We'll update the guide with new intel as soon as it appears and the full patch notes once they are published. In the meantime, take a look at our guide showcasing the best Modern Warfare 2 sniper rifle to use.
Modern Warfare 2 Season Two Special Ops patch notes
Atomgrad Raid
Looking for Teammates?
- Added new Party Finder option within the Raid lobby
Raid Bug Fixes
- Atomgrad Global: fixed armor to correctly shift from backpack to held armor
Raid Episode 1
- Fixed an issue where a Player could lose their Sentry Gun after cycling weapons
- Addressed specific points where Players could leave the playable area
- Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid
Cooperative
New Modifier
- Added One in the Chamber modifier to the Low Profile mission
Adjustments
- Added messaging to all Players when any Player selects “Restart Mission” or “Restart From Checkpoint”
- Added text splash when killing a Juggernaut
Cooperative Bug Fixes
- Fixed an issue that could prevent “The Rebel” weapon Blueprint from unlocking after collecting 100 Stars
- Fixed an issue where players couldn’t drop backpack items when quickdraw was activated
- Fixed an issue where the COD Points widget in the Special Ops menu would display as zero
Low Profile Mission
- Fixed an issue where exfil started earlier than expected after a checkpoint restart
- Fixed an issue where enemy vehicles would occasionally spawn with no occupants
Defender: Mt. Zaya Mission
- Fixed a cash exploit
- Increased radius for Juggernaut key pickup interaction prompt
High Ground Mission
- Fixed an issue where player could obtain both roles
- Fixed an issue where lock-on sound could continue playing
Multiplayer
Audio
- Enhanced occlusion in all Core 6v6 Multiplayer maps
- Improved Dog Tag pickup effect to be more discernible among other game sounds in Kill Confirmed and Grind
Perks
- Ghost: Reduced bonus perk cost by 50% and ultimate perk by 25
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