On the hunt for intel surrounding the Modern Warfare 3 May 8 patch notes. We've got you covered.
Season 3 Reloaded is in full swing and it's safe to say the second half of Season 3 hasn't been the smoothest of sailing for Call of Duty. Sledgehammer Games has finally addressed the issues concerning those dropping into the action.
In this guide, find the full Modern Warfare 3 May 8 patch notes detailing all of the adjustments made to multiplayer and zombies modes.
Modern Warfare 3 May 8 Update Patch Notes
Multiplayer
UIX
- Bug Fixes
- Hardcore Quick Play will no longer display an erroneous Free Trial tag.
- Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
- Fixed overlapping weapon images on the HUD when two Melee weapons are equipped.
Progression
- Max Weapon Level prerequisite for Weapon Prestige Camos is now consistently applied, as intended.
- Challenges involving Stim usage no longer require at least 50% regain to progress.
Maps
- Skidgrow
- Added collision to prevent players from reaching an exploitable location on the Roof.
Modes
- Escort
- Resolved an issue causing poor performance and lack of functionality upon joining a match.
- Lights on the MAW will no longer appear to detach as the match progresses.
- Implemented various fixes for match timer inconsistencies.
- Care Package crates are now destroyed upon collision with the MAW.
Perks
- Commando Gloves
- Reloads are no longer canceled upon moving when the Automatic Tactical Sprint setting is enabled.
Equipment
- In Hardcore game modes, the minimap is now displayed on the HUD while an EMD tracking device is active on an enemy.
Ranked Play
- Restricted the Scratch 20-L Suppressor Attachment.
- Restricted the EMD Mine Equipment.
- Restricted the Enhanced Vision Goggles Field Upgrade.
Zombies
UIX
- When completing the Calling Card Prestige 9 Mastery Challenge, the correct title, “Let ‘Em Have It!” will now be displayed.
- Fixed a bug where splash notifications after completing Armory Unlocks and events appeared blank.
Gameplay
- Dark Aether Rift
- All squads can now contribute Zombie kills to the Relic Attunement.
- Decreased kill requirement to complete Relic Attunement.
- Fixed a bug that resulted in the final obelisk being activated earlier than intended, breaking the story sequence.
- Fixed a reload inconsistency that occurred after Pack-a-Punch with the JAK Wardens Conversion Kit equipped on the Lockwood Mk2.
- Fixed a bug where Wonder Weapons appeared as common gray instead of gold rarity in a Dark Aether Rift.
- Resolved a bug that resulted in players getting stuck in out of map locations after being grabbed by a Mimic.
- Resolved an issue at Rainmaker's Fortress where Mortar AI incorrectly targeted players with an intact Sergeant's Beret disguise.
Progression
- Resolved an issue where completing one squad's Attunement prematurely ended another’s.
- Launcher Camo Challenges for MWII weapons have been adjusted to facilitate completion.
There you have it, that's everything there is to know about the Modern Warfare 3 May 8 patch notes. For more, check out the best BAL-27 loadout along with the best ranked play loadouts for competitive action.
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