Modern Warfare 3 and Warzone December 14 update patch notes

Modern Warfare 3 player holding sniper rifle on Highrise map
Credit: Activision

Modern Warfare 3 player holding sniper rifle on Highrise map
Credit: Activision

The Modern Warfare 3 and Warzone December 14 patch notes contain a wealth of changes to multiplayer, zombies, and the battle royale.

Whether you prefer the fast pace of Modern Warfare 3 or enjoy the battle royale action found within Warzone, there's something for everyone as Season 1 moves towards the halfway stage. This particular update contains numerous changes to audio, weapon performance, and the usual dose of bug fixes guaranteed to enhance the gameplay experience.

Before we take a closer look at the Modern Warfare 3 and Warzone December 14 patch notes, check out the best Modern Warfare 3 SVA 545 loadout and when the next Warzone double XP event is expected to take place.

Modern Warfare 3 December 14 patch notes

Global

STABILITY & PERFORMANCE

Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHMENTS

» Assault Rifles «

RAM-7 (MWIII)

  • Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT

Breacher Drone (Lethal)

  • Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION

  • Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns
  • Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment
  • Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
    • Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
  • The Stormender's Priceless and Interstellar reward Emblems will now display the correct Emblem art.

Multiplayer

UIX

Bug Fixes

  • Kills column on the Scoreboard will now track properly in War Mode.
  • Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.
  • Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.
  • When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.
  • Clicking the 'View Bundle' button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.

Progression

Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:

  • A.C.S.
  • Comms Scrambler
  • Deployable Cover
  • Med Box
  • Munitions Box
  • Portable Radar
  • Suppression Mine
  • Tactical Camera
  • Tactical Insertion
  • Trophy System

Fixed several challenges where progression wasn’t tracking.

Weapons and attachments

Ray Gun

Implemented measures to prevent illicit usage outside of support Modes.

Maps

Operation Spearhead (War)

  • Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
  • Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.

Modes

Gunfight

In Private Match, split-screen play will no longer cause DEV ERROR 12744.

Search and Destroy

Addressed an issue causing unintended XP rates for various match events.

Playlists

Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.

  • 12v12: 150
  • 10v10: 125
  • Small Maps: 125

Private Match

With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.

Training Course has returned, allowing players to learn basic movements and combat skills.

Perks

Ghost T/V Camo (Gear)

Players can now be stationary for 2s before anti-radar effects are disabled.

Modern Warfare 3 player aiming down sights of assault rifle
expand image
Credit: Activision

Zombies

Missions

Act 4: Dead Signal

  • Adjustments to the Escape: Defeat Gorm'gant step of the Dead Signal mission.
    • Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.

Gameplay

Contracts

  • Aether Extraction
    • Addressed an issue that would eliminate players who attempted to overload an 'Aether Extractor' as the contract's time runs out.

ENEMIES

Zombies

  • Aether Worm: Greylorm
    • Addressed an issue that allowed Greylorm to instantly die when spawned.
    • Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.

UIX

Weapons

  • Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.

Stability

  • Resolved a PC specific crash players encountered at the start of Season 1.
    • This fix was released on Monday, December 11.
  • Added various crash and stability fixes.

Warzone December 14 patch notes

Gameplay

Battle Royale

  • Strongholds
    • A Blacksite key will only be rewarded the first time a Stronghold is completed.
    • Subsequent captures by other Squads will not reward a key.

Resurgence

  • Redeployment
    • The Resurgence redeployment mechanic will now be disabled at the end of Circle 3.
  • Public Events
    • Public Events have been disabled in Circles 1 and 2.
    • The chances for a Public Event to occur in later Circles has been adjusted.

Weapons

» Assault Rifles «

  • DG-56 (MWIII)
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  • Max Damage reduced to 32, down from 40.
  • FR 5.56 (MWIII)
    • Max Damage reduced to 35, down from 43.

» Battle Rifles «

  • BAS-B (MWIII)
    • Max Damage reduced to 35, down from 39.
    • Min Damage reduced to 25, down from 27.

» Handguns «

  • COR-45 (MWIII)
    • Akimbo
      • Max Damage reduced to 30, down from 45.
  • Renetti (MWIII)
    • Akimbo
      • Max Damage reduced to 22, down from 33.
      • Headshot Multiplier reduced to 1.2, down from 1.4.

» Marksman Rifles «

  • DM56 (MWIII)
    • Max Damage reduced to 41, down from 50.
    • Min Damage reduced to 37, down from 39.
  • KVD Enforcer (MWIII)
    • Headshot Multiplier reduced to 1.8, down from 2.2.
  • MTZ Interceptor (MWIII)
    • Headshot Multiplier reduced to 1.5, down from 2.
  • TYR (MWIII)
    • Akimbo
      • Max Damage reduced to 70, down from 120.

» Shotguns «

  • Haymaker (MWIII)
    • Max Damage reduced to 36, down from 52.

» Submachine Guns «

  • Fennec 45 (MWII)
    • Max Damage reduced to 22, down from 25.
    • Headshot Multiplier reduced to 1.25, down from 1.35.
    • Lower Torso Multiplier reduced to 1, down from 1.1.

Audio

  • Rebalanced first person and enemy footstep audio.

Bug fixes

  • Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that allowed Players to get stuck inside locked buildings that should otherwise be inaccessible.
  • Fixed additional issues with incorrect text appearing on Challenges.
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