The Modern Warfare 3 and Warzone February 13 patch notes contain numerous changes to multiplayer, zombies, and the battle royale.
Season 2 is in full swing and while attention is already turning towards the start of Season 2 Reloaded for Call of Duty, many are still enjoying a map that's quickly earned the title of an 'instant classic' in addition to working through the battle pass.
Before we take a closer look at the Modern Warfare 3 and Warzone February 13 patch notes, take a look at our other guides showcasing the best MW3 ranked play loadouts and the best Warzone BP50 loadout.
Modern Warfare 3 February 13 patch notes
Global
Stability and Performance
- Addressed a crash that occurred during offline play while selecting a Weapon or Operator.
Multiplayer
UIX
- Resolved various issues causing the player to be unexpectedly kicked back to the menu.
- Viewing Prestige Calling Cards
- Filtering Locked Operator Challenges
- Removing options from Quick Settings
- Previewing Weapon Completionist rewards will no longer cause the menu to become inoperable.
- Addressed an issue preventing the Activate Armory Unlock prompt for Controller inputs from functioning.
- Replaced placeholder name for the Imago RAM-9 Submachine Gun Camo.
- Replaced placeholder reward images in the Horde Hunt Event menu.
Gameplay
- Akimbo Weapons will now be displayed properly after infiltrating maps via an elevator.
- Addressed an issue preventing Hybrid Optics from being toggled while a Comb Attachment is equipped on the BP50 (Assault Rifle).
Progression
- Increased XP earned for the first Challenge in Week 1 from 1,000 to 2,500.
- Increased Bonus XP per Match for using a Featured Operator Skin during an Event from 1,000 to 2,500.
- Removed aim down sight requirement from the RAM-7 (Assault Rifle) Forged Camo Challenge.
- Get 10 Operator Kills while Sliding with the RAM-7.
Maps
- Operation Tin Man - Players can now respawn at Tactical Insertions placed in the South Lookout area.
Modes
- Hordepoint
- Dying while an Insta-Kill Powerup is active will no longer cause it to deactivate.
- Zombies will now prioritize Operators over Killstreaks and Field Upgrades.
- Stun Grenades will now temporarily stun Zombies.
- Team Gun Game
- Performing a Finishing Move will now deduct Score from the enemy team.
- Melee Kills and Setbacks are now properly tracked on the After-Action Report Scoreboard.
- Private match
- Adjusted game rules to align with the Competitive Settings v1.1 ruleset while a CDL game mode is selected.
- Dynamic Map Elements (Global)
- Next Zone Reveal Time (Hardpoint)
Weapons and attachments
SMGs
- Striker 9
- Increased enemy nameplate reveal distance from 33m to 38.1m (+15%).
- Decreased hipfire spread while firing by 6%.
- Decreased recoil gun kick from 54.93deg/s to 35deg/s (-36%).
- Increased horizontal recoil from 9.70deg/s to 16.17deg/s (+67%).
- Increased vertical recoil from 40.65deg/s to 50.93deg/s (+25%).
- Added the ability to aim down sight while sliding.
- Increased bullet velocity from 540m/s to 560m/s (+4%).
- Increased maximum damage from 29 to 32 (+10%).
- Increased near-medium damage from 25 to 28 (+12%).
- Decreased minimum damage from 20 to 18 (-10%).
- Increased maximum damage range from 10.7m to 14m (+31%).
- Decreased medium damage range from 22.9m to 20.3m (-11%).
- Decreased near-medium damage range from 35.6m to 27.9m (-21%).
LMGs
- TAQ Evolvere
- Increased movement speed from 4.4m/s to 5.1m/s (+16%).
- Decreased rate of fire from 706rpm to 500rpm (-29%).
- Increased maximum damage from 34 to 40 (+18%).
- Increased maximum damage range from 35.6m to 40.6m (+14%).
- Increased medium damage range from 40.6m to 53.3m (+31%).
- Increased head damage multiplier from 1.2x to 1.4 (+17%).
- Increased neck, upper-torso, upper-arm, and lower-arm damage multipliers from 1x to 1.2x (+20%).
- Increased target flinch from 0.5n to 0.8n (+60%).
- 556 Belts (Magazines)
- Increased movement speed benefit by 16%.
- Added 40% hipfire spread reduction benefit.
- Increased aim down sight time benefit by 15%.
- Increased aim down sight movement speed benefit by 17%.
- Added rate of fire benefit at 857rpm.
- Decreased maximum damage from 34 to 30 (-12%).
- Decreased medium damage from 30 to 24 (-20%).
- Increased head, neck, and upper-torso damage multipliers from from 1.1x to 1.2x (+9%).
Sniper Rifles
- Longbow
- JAK Tyrant 762 Kit
- Decreased aim down sight time from 470ms to 390ms (-17%).
- Increased aim down sight movement speed from 2.5m/s to 2.8m/s (+12%).
- Added 30% hipfire spread reduction benefit.
- JAK Tyrant 762 Kit
Handguns
- WSP Stinger
- Increased recoil gun kick from 31.05deg/s to 57.96deg/s (+87%).
- Decreased horizontal recoil from 28.39deg/s to 18.64deg/s (-34%).
- Increased vertical recoil from 33.65deg/s to 35.2deg/s (+5%).
- Increased maximum damage from 24 to 29 (+21%).
- Increased near-medium damage from 23 to 24 (+4%).
- Increased medium damage from 18 to 20 (+11%).
- Increased minimum damage from 15 to 18 (+20%).
Attachments
- No Stock
- Removed hipfire crosshair sway.
Perks
- Assassin Vest
- Resolved an issue preventing Lethal Equipment from being equipped.
Killstreaks
- Wheelson-HS
- Zombies can now be run over and killed in Hordepoint Mode.
Ranked play
- Maps & Modes
- CDL Hardpoint
- Sub Base Hardpoint has been temporarily removed from the Ranked Play map pool.
- CDL Hardpoint
- Content Restrictions
- Weapon Restrictions
- Sniper Rifles
- All
- Sniper Rifles
- Weapon Restrictions
Zombies
Gameplay
- Perk-A-Colas
- PHD Flopper
- Addressed an issue that prevented PHD Flopper from protecting players against various damage sources
- PHD Flopper
Killstreaks
- Sentry Turret
- Adjusted the amount of active Sentry Turrets players can place at a single time to three to improve server stability.
Stability
- Added various crash and stability fixes.
Warzone February 13 update patch notes
General
- Estimated Match Time
- A new label has been added when selecting a mode on the main menu which indicates the estimated match duration.
Gameplay
- Armor and Ammunition Stowing Quality of Life
- Armor and Ammunition will show the “Stow” prompt when the backpack is not full.
- Armor and Ammunition will show the “Swap” prompt when the backpack is full.
- Players can use the “Hold to Stow” function to swap items at any point, regardless if the stow prompt is visible.
- Gas Station on Tac-Map Quality of Life
- Players will only see gas stations on the Tac-Map when in a vehicle.
Weapons
SMGs
- Striker 9
- Decreased hipfire spread while firing by 6%.
- Decreased recoil gun kick from to 35deg/s, down 54.93deg/s.
- Increased horizontal recoil to 16.17deg/s, up from 9.70deg/s.
- Increased vertical recoil to 50.93deg/s, up from 40.65deg/s.
- Increased bullet velocity to 560m/s, up from 540m/s.
LMGs
- TAQ Evolvere
- Increased movement speed to 5.1m/s, down from 4.4m/s.
- Decreased rate of fire to 500rpm, down from 706rpm.
- Increased target flinch to 0.8n, up from 0.5n.
- 556 Belts (Magazines)
- Increased movement speed benefit by 16%.
- Added 40% hipfire spread reduction benefit.
- Increased aim down sight time benefit by 15%.
- Increased aim down sight movement speed benefit by 17%.
- Added rate of fire benefit at 857rpm.
Sniper rifles
- Longbow
- JAK Tyrant 762 Kit
- Decreased aim down sight time to 390ms, down from 470ms.
- Increased aim down sight movement speed to 2.8m/s, down from 2.5m/s.
- Added 30% hipfire spread reduction benefit.
- JAK Tyrant 762 Kit
Handguns
- WSP Stinger
- Increased recoil gun kick to 57.96deg/s, up from 31.05deg/s.
- Decreased horizontal recoil to 18.64deg/s, down from 28.39deg/s.
- Increased vertical recoil to 35.2deg/s, up from 33.65deg/s.
Attachments
- No Stock
- Removed hipfire crosshair sway.
Ranked play Resurgence
- Fixed an issue that prevented assists earned when other players kill a target from appearing in the SR breakdown.
- Fixed an issue that showed an incorrect SR amount awarded for some SR Challenges.
- Reminder: Players can complete the below challenges once per Season.
- First Kill or Assist: +100 SR
- 10 Kills or Assists: +100 SR
- 25 Kills or Assists: +100 SR
- 50 Kills or Assists: +100 SR
- 100 Kills or Assists: +100 SR
- Reach Top 8 Squad: +100 SR
- Reach Top 5 Squad: +100 SR
- Reach Top 3 Squad: +100 SR
- Win a Match: +200 SR
- Reminder: Players can complete the below challenges once per Season.
- Fixed an issue that prevented SR Challenges from displaying an in-game notification when completed.
Bug fixes
- Fixed an issue that caused geography and buildings to appear in areas of the world that they did not belong to.
- Fixed an issue preventing Weekly Challenges from tracking properly in Ranked Play Resurgence.
- Fixed an issue that would cause the Party Leader to get stuck in a loop while attempting to queue for Ranked Play Resurgence.
- Fixed an issue with the Champion’s Quest victory sequence causing it to show more teams than intended.
- Fixed an issue causing players to unintendedly remain immune to gas damage during the Eradication Contract.
- Fixed issues related to the Zarkour Parkour flag.
- Fixed an issue preventing Stun Grenades from affecting zombies.
- Fixed an issue that allowed players to remain alive in the gas indefinitely by combining the effects of the Irradiated and Quick Fix perks.
- Fixed an issue that allowed players to duplicate items while interacting with the backpack.
- Fixed an issue that prevented assists earned when other players kill a target from appearing in the SR breakdown.
- Fixed an issue that showed an incorrect SR amount awarded for some SR Challenges.
- Reminder: Players can complete the below challenges once per Season.
- First Kill or Assist: +100 SR
- 10 Kills or Assists: +100 SR
- 25 Kills or Assists: +100 SR
- 50 Kills or Assists: +100 SR
- 100 Kills or Assists: +100 SR
- Reach Top 8 Squad: +100 SRReach Top 5 Squad: +100 SR
- Reach Top 3 Squad: +100 SR
- Win a Match: +200 SR
- Reminder: Players can complete the below challenges once per Season.
- Fixed an issue that prevented SR Challenges from displaying an in-game notification when completed.
Source: Call of Duty
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