The Warzone Season 2 patch notes are out in the open, much to the excitement of players waiting for the latest season to begin.
Season 2 of Warzone contains a wealth of new content ranging from a new battle pass containing Rick Grimes to two new weapons in the form of the BP50 and the RAM-9 which could well spark a change in the existing meta.
Before we reveal the full Warzone Season 2 patch notes, check out our other guides showcasing all of the ranked play rewards on offer and the best HRM-9 loadout for those hectic close-quarters battles.
Warzone Season 2 patch notes
General
- Audio Improvements
- Season 2 will see a continued effort in improving threat-based in-game audio, with notable improvements including:
- Ascenders
- Audible distance and volume increased.
- Parachute
- Audible distance and volume increased.
- Removed environmental sounds that could be misconstrued as parachutes.
- Reduced enemy parachute occlusion while firing a weapon.
- Enemy Redeploy Drone
- Players will now hear the intended VO when enemies are landing in their vicinity after using a Redeploy Drone.
- Season 2 will see a continued effort in improving threat-based in-game audio, with notable improvements including:
Gameplay
New Features
All Modes | All Maps
- Rogue Signal New Public Event
- A match wide public event that pits players against one another for 90 seconds to be the best at a specified task - to gather the most money, get the most kills, deal the most damage, or open the most loot chests.
- The top three teams are rewarded with Cash, XP, and the location of a special reward cache that holds a powerful wonder weapon.
Resurgence | All Maps
- Squad Wipe Streak
- Added a new “Skull and Sickles” icon next to the remaining teams, players, your kills, and players watching you.
- This represents the number of squad wipes you achieve back-to-back within 90-second windows.
- This stat is tracked per match and is added to your main stats along with your personal best.
- A white flare shoots up from the last enemy player to be slain after each streak. Visible for around ten seconds, this enables rival squads to spot your aggression if they’re observant.
- Compete with other squads and claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons.
- This feature is disabled in Ranked Play.
Resurgence | Fortune’s Keep
- Eradication Contract New Contract | In-Season
- Investigate any corpse you find, following tracks to a Zombie Nest of localized Zombie activity; they are infesting the island! Destroy the cysts, and any Zombie HVTs before the Contract completes. The exact type of HVT may change depending on time and other factors.
- Zombies Power-Ups New Power Mechanics
- Double Points: 60-second duration. Doubles Plunder from ground loot and kills, and score events in Resurgence (that contribute to teammate respawn timers).
- Full Armor: Instant buff. Fully fills your active Armor slots on pickup.
- Max Ammo: Instant buff. Fully fills ammo for all your carried weapons on pickup.
- Fire Sale: 90-second duration. Reduces the price of all shop items for a small duration of time.
- Looting Spree: 60-second duration. Adds bonus items to caches, with a very high chance of a bonus Common item, and a small but significant chance of an additional Legendary item.
- Zarkour: 60-second duration. Increases movement speed by around 10%, with infinite Tactical Sprint and Reloading while Sprinting, and disables Fall Damage.
- Undead Sight: 45-second duration. Operators or AI enemies within the range of your vision are highlighted red and friendly squadmates are blue. Tracker footsteps are active.
Adjusted Features
All Modes | All Maps
- Health Regen Delay
- The speed at which you begin to heal after taking damage has been decreased to 6 seconds, down from 7.
- Health Regen Per Second
- Regen Per Second increased to 50, up from 40
- Ground Loot
- Weapon builds have been updated in the ground loot.
- Newer weapons have been added.
- Existing weapons have received improved builds.
- Removed several Modern Warfare 2 weapons and those that came defaulted to burst fire.
- “Danger Zone” Tac Map Notification Quality of Life
- An icon has been added to the Tac Map to show the “Danger Zone” of an incoming Precision Air Strike. Players in this area are at risk of being damaged.
- Precision Air Strike Banner Radius
- Alongside the above, the distance at which players see the existing warning banner for a Precision Air Strike on the HUD has had a range increase.
- UAV HUD Notification Quality of Life
- Players will now see a small red outline around their Minimap when they are under the influence of an enemy UAV in order to help better understand when they may be visible, or even pushed, by a team.
- Auto-Equip Durable Gas Mask Quality of Life
- Players will now auto-equip the durable gas mask over the regular gas mask by default.
- Players can still equip a regular gas mask over an equipped durable in the backpack.
- Redeploy Drone Ping Quality of Life
- The location of the ping icon for the Redeploy Drone has been moved to the bottom of the ascender to improve player navigation.
- Death Location Highlight Quality of Life
- The player's death skull icon appears upon redeployment and remains visible until the player has landed.
- When the player has landed, the death icon will stay for an extra 10 seconds if the player landed near the death icon.
- Lootable Grenade Visibility Quality of Life
- Loadout Markers and Smoke Grenades are now easier to spot as ground loot - they are now up right and slightly elevated from the ground.
- This will now match the behavior of Deployable Buy Station grenades when they are on the ground.
- Auto-Equip Stowed Killstreaks Quality of Life
- Players will now auto-equip the next available Killstreak that is stowed in the backpack if a matching one is not found.
- Live Ping Fade Quality of Life
- While players are aiming down sights, live enemy pings will now fade away.
- Stow Equipped Perk Pack Quality of Life
- Players can now stow their equipped Perk Pack.
- Players can now stow their equipped Perk Pack.
Battle Royale | Urzikstan
- Buy Station Shuffle
- Buy Station locations across Urzikstan have been updated to refresh the gameplay loop and combat scenarios.
- The number of available Buy Stations remains unchanged.
- Gulag Loadouts
- Updated the weapon builds for all weapons in the gulag.
- Item Drops
- Decreased the chance a Portable Radar and Suppression Mine appears in ground loot by 30%.
- Champion’s Quest
- Progress will reset at the launch of Season 2.
- Defuse time decreased to 10 seconds, down from 15.
- Chopper health increased by 10%.
- The order of elements has changed to Beryllium, Tritium, Plutonium.
Resurgence | All Maps
- Gulag Token
- The Gulag Token has been removed from Resurgence loot tables.
- The Gulag Token has been removed from Resurgence loot tables.
All Modes | Vondel
- Dynamic Fog System
- The fog will now only be present in 8% of games, it was 24%.
- Loot Density
- In the smaller or more dense POIs the loot density has decreased.
Weapons
Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse - although, these changes may be observed regardless of the input device.
- ADS Idle Sway
- While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.
- ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.
- Note: Sniper Rifles are not included in this change.
- After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.
- Note: Sniper Rifles are not included in this change.
- ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.
- ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.
- While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.
- Hipfire Crosshair Sway
- The trajectory of weapon bullets is represented by the hipfire crosshair position on the player's screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.
- Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.
- Note: We’re aware that certain Stock Attachments may re-introduce this behavior. This is unintentional, and we’ll correct these artifacts in future game updates.
- Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen.
- Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.
- The trajectory of weapon bullets is represented by the hipfire crosshair position on the player's screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.
- Looking Ahead
- Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics.
Weapon adjustments
» General «
- We’ve reduced the recoil on all weapons while using them in Tac Stance.
- A number of improvements have been made to Modern Warfare II weapons:
- Assault Rifles
- Increased movement speed while aiming down sights.
- Battle Rifles
- Increased movement speed while aiming down sights and while crouched.
- Marksman Rifles
- Increased movement speed while aiming down sights and while crouched.
- Light Machine Guns
- Increased movement speed while aiming down sight, while crouched, and while strafing.
- Sniper Rifles
- Increased movement speed while aiming down sight, while crouched, and while strafing.
- Assault Rifles
» Assault Rifles «
- RAM-7 (MWIII)
- Mid Damage reduced to 24, down from 28.
- Min Damage reduced to 22, down from 25.
- MCW (MWIII)
- Increased aim down sight time to 265ms, up from 240ms.
- Increased sprint to fire time to 252ms, up from 241ms.
- Holger 556 (MWIII)
- Increased aim down sight time to 270ms, up from 260ms.
- TR-76 Geist (MWII)
- Headshot Damage Modifier reduced to 1.25x, down from 1.3x.
- Upper Torso Damage Modifier increased to 1.15x, up from 1.05x.
- Arm and Hand Damage Modifier increased to 1.15x, up from 0.96x.
» Battle Rifles «
- BAS-B (MWIII)
- Max Damage reduced to 30, down from 35.
- Increased sprint to fire time to 252ms, up from 231ms.
- Increased aim down sight time to 270ms, up from 260ms.
- Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s.
- MTZ-762 (MWIII)
- Semi-Auto damage override has been removed.
- The weapon now does the same damage in semi-auto as it does in automatic.
- Semi-Auto damage override has been removed.
- Sidewinder (MWIII)
- Increased bullet velocity to 600m/s, up from 540m/s.
- Decreased recoil and gun kick significantly.
- JAK Thunder LMG Kit
- Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms.
- Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s.
- Increased gun kick control and recoil control by 35%.
» SMGs «
- HRM-9 (MWIII)
- Max Damage Range reduced to 12.9m, down from 16.5m.
- WSP-9 (MWIII)
- Max Damage Range increased to 18m, up from 16.5m.
- Near-Mid Damage Range increased to 26.7m, up from 22.9m.
- Decreased aim down sight time 220ms, down from 240ms.
- Broodmother .45 Kit
- Decreased aim down sight time to 241ms, down from 270ms.
- Decreased movement speed penalties by 50%.
» Shotguns «
- Lockwood 680 (MWIII)
- Mid Damage reduced to 30, down from 44.
- Defender Heavy Long Barrel
- Increased sprint to fire time penalty to 30%, up from 8%.
- Haymaker (MWIII)
- 12 Gauge Dragon's Breath
- Max Damage Range decreased to 2.9m, down from 3.5m.
- Near-Mid Damage Range decreased to 4.1m, down from 4.8m.
- 12 Gauge Dragon's Breath
- Riveter (MWIII)
- Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m.
- .410 Gauge Incendiary
- Max Damage Range decreased to 2.5, down from 3.0m.
- Near-Mid Damage Range decreased to 3.3, down from 3.8m.
- Bryson 890 (MWII)
- Mid Damage Range reduced to 10.4m, down from 13.2m.
- KV Broadside (MWII)
- Decreased sprint to fire time to 189ms, down from 210ms.
- Decreased aim down sight time to 240ms, down from 330ms.
- Lockwood 300 (MWII)
- 12 Gauge Dragon's Breath
- Max Damage Range decreased to 2.6m , down from 3.3m.
- Near-Mid Damage Range decreased to 5.3m, down from 7.1m.
- 12 Gauge Dragon's Breath
- MX Guardian (MWII)
- 12 Gauge Dragon's Breath
- Max Damage Range decreased to 2.9m, down from 3.5m.
- Near-Mid Damage Range decreased to 4.8m, down from 5.5m.
- 12 Gauge Dragon's Breath
» LMGs «
- Pulemyot 762 (MWIII)
- Jak Annihilator Bullpup Kit
- Near-Mid Damage set to 32. New Variable
- Near-Mid Damage Range set to 38.1m. New Variable
- Min Damage reduced to 30, down from 34.
- Jak Annihilator Bullpup Kit
- TAQ Evolvere (MWIII)
- Max Damage increased to 34, up from 26.
- Max Damage Range reduced to 30.5m, down from 45.8m.
- Near-Mid Damage 29. New Variable
- Near-Mid Damage Range 45.8m. New Variable
- Min Damage increased to 26, up from 20.
- TAQ Eradicator (MWIII)
- Increased sprint to fire time to 252ms, up from 210ms.
- Increased sprint to fire time to 340ms, up from 330ms.
- 556 Icarus (MWII)
- Decreased sprint to fire time to 235ms, down from 250ms.
- RAAL MG (MWII)
- Decreased sprint to fire time to 199ms, down from 216ms.
- Decreased aim down sight time to 330ms, down from 390ms.
- RPK (MWII)
- Decreased aim down sight time to 380ms, down from 410ms.
- Decreased aim down sight time to 380ms, down from 410ms.
» Marksman Rifles «
- KVD Enforcer (MWIII)
- Decreased headshot multiplier to 1.4x, down from 1.8x.
- MTZ Interceptor (MWIII)
- Increased sprint to fire time to 262ms, up from 252ms.
- Increased aim down sight time to 280ms, up from 265ms.
- Decreased neck multiplier to 1.0x, down from 1.62x.
- MCW 6.8 (MWIII)
- Decreased aim down sight time to 245ms, down from 271ms.
- Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s.
- Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s.
- Decreased bullet velocity to 930m/s, down from 1,016m/s.
- LM-S (MWII)
- Reduced intensity of aim down sight idle sway.
- Crossbow (MWII)
- Neck Damage Multiplier increased to 3x, up from 1.2x.
- Lower limb Damage Multipliers increased to 1x, up from 0.9x.
» Sniper Rifles «
- XRK Stalker (MWIII)
- Now one-shot downs to the head within its Max Damage Range
- Max damage range increased to 50.8 meters.
- Longbow (MWIII)
- Min Damage reduced to 73, down from 75.
- Decreased aim down sight time to 520ms, down from 550ms.
- Signal 50 (MWII)
- Near-Mid Damage Range reduced to 62.3m, down from 67.4m.
- SP-X 80 (MWII)
- Increased aim down sight time to 545ms, up from 521ms.
- Increased aim down sight time to 545ms, up from 521ms.
» Handguns «
- Renetti (MWIII)
- JAK Ferocity Carbine Kit
- Reduced movement speed penalties by 50%.
- JAK Ferocity Carbine Kit
- WSP Stinger (MWIII)
- Max Damage increased to 24, up from 20.
- Near-Mid Damage increased to 22, up from 16.
- Min Damage increased to 20, up from 14.
- .50 GS (MWII)
- Max Damage increased to 78, up from 72.
- Basilisk (MWII)
- Lower Torso Damage Modifier increased to 1.2x, up from 1.0x.
- Lower Torso Damage Modifier increased to 1.2x, up from 1.0x.
» Melee «
- Gutter Knife (MWIII)
- Decreased melee lunge distance by 30%.
- Karambit (MWIII)
- Decreased melee lunge distance by 30%.
- Combat Knife (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kodachis (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kamas (MWII)
- Decreased melee lunge distance by 30%.
- Pickaxe (MWII)
- Decreased melee lunge distance by 30%.
- Decreased melee lunge distance by 30%.
Adjusted Attachments
- JAK BFB Muzzle
- Decreased gun kick control benefit to 55%, down from 60%.
- Decreased vertical recoil control benefit to 35%, down from 40%.
- Increased aim down sight time penalty to 15%, up from 12%.
- Increased sprint to fire time penalty to 14%, up from 11%.
- Increased aim walking speed penalty to 17%, up from 14%.
- Added 18% bullet velocity penalty.
Perks
- Flex Perk
- Revised audio levels while equipped.
- Irradiated
- Will now reduce gas damage by 20%, up from 10%.
- Allows players to replace armor plates while in the gas.
- Battle Hardened
- Will now show the “resist” icon for the killstreak owner when a player resists the Guardian.
- Quick Fix
- Quick fix will now correctly begin regenerating health when the player inserts an armor plate.
- Shrouded
- The deployed smoke grenade has a slight randomized offset so that it is not deployed directly on top of the player.
Equipment
Adjusted Equipment
- Claymore
- Following a related bug fix, players can expect the following damage values from claymores:
- Close damage 170.
- Far Damage 100.
- Following a related bug fix, players can expect the following damage values from claymores:
- C4
- Throw velocity increased to 425m/s, up from 392m/s.
- The charge can now be thrown between 5m to 15m based on the type of throw.
- Breacher Drone
- Close Damage decreased to 175, down from 200.
- Frag Grenade
- Close Damage increased to 275, up from 250
- Mid Damage increased to 200, up from 150
- Far Damage increased to 175, up from 105
- Gas Mask
- Gas Mask health reduced to 100, down from 120.
- Durable Gas Mask health reduced to 200, down from 240.
Bug fixes
- Fixed an issue causing a fourth melee hit to instantly down a second target.
- Fixed several geography issues throughout Urzikstan.
- Yes, that includes doing some excavating near the historic Urzikstan Plateau.
- Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing the Battle Hardened hitmarker not to appear when a player with Battle Hardened is hit by an enemy Guardian.
- Fixed an issue where vehicles were not taking the intended amount of damage from lethal equipment.
- Fixed an issue where ultimate perks were not being correctly removed and reset when switching perk packages.
- Fixed an issue when hovering over an active mosquito drone on the tac map did not have any name.
- Fixed several issues that prevented a Players death icon from appearing.
- Fixed an issue preventing a Player from seeing their death icon if they did not fight anyone in the Gulag.
- Fixed an issue causing the Ammo Caches on Plunder to have lower cooldowns.
- Fixed an issue allowing a Player to respawn after the Resurgence countdown ended.
- Fixed an issue causing the Loot Crate icon from the Scavenger Contract to not appear.
- Fixed an issue causing multiple of the same Field Upgrade to spawn next to one another in ground loot.
- Fixed a collision issue with the Cash Drop Crate.
- Fixed an issue that would cause performance issues when opening the Tac-Map.
- Fixed an issue that would cause a ping on the enemy to appear as a Loadout Crate icon.
- Fixed an issue where a mushroom cloud would be visible in the victory cinematic even though the nuke was defused.
- Fixed an issue causing the Nuke icon to be visible to Players in the Gulag.
- Fixed an issue preventing Players from joining a Private Match after receiving an invite.
- Fixed an issue causing the Riot Shield to clip through the Player during the Exfil scene.
- Fixed an issue causing Champion’s Quest element icons to disappear after returning from the Gulag.
- Fixed a UI issue with the Resurgence timer in the Player Squad widget.
- Fixed an issue causing an Operator to appear invisible in the Exfil scene.
- Fixed an issue with the “Go Again” Gulag event that allowed Players to spectate an enemy instead of their alive teammate.
- Fixed an issue preventing Players from going down fire station tower stairs.
- Fixed an issue with incorrect accolades appearing during the Exfil scene.
- Fixed an issue that incorrectly details how much money a Redeploy Pack and a Gulag Token rewards Players.
- Fixed an issue causing the rarity of Mortar Strikes to be displayed incorrectly in the backpack.
- Fixed an issue where the red skull icon would overlap with the money in the Squad Widget.
- Fixed an issue preventing a cooldown on “request” pings from teammates.
- Fixed an issue preventing ATVs and PWCs from automatically exploding after receiving maximum damage.
- Fixed an issue that caused Gas Masks to be damaged when bought from a Buy Station.
- Fixed an issue in Plunder, causing the Cash Deposit Balloon to display the incorrect amount of money being deposited.
- Fixed an issue preventing the favorite icon from appearing on a favorited loadout.
- Fixed an issue that caused the EMP Killstreak to be displayed incorrectly in the backpack.
- Fixed an issue causing Black Site Keys to spawn when there is no Black Site available.
Source: Activision
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